A lot has been going on in the last 2 days.
For one, it looks like we've finished up production of Cloudberry Kingdom! Not only that, but we can finally announce a few little secrets we've been hiding.
First up, something we've been pushing incredibly hard for has finally come to fruition. We're going to be launching Cloudberry on all system, including Wii U and Steam as promised, but also Playstation 3, Vita, and Xbox 360! Ironically, Cloudberry started off as an Xbox game 4 years ago when we began. The Xbox version was the first version done, but we we're doomed to never sell it, because we couldn't get a deal with XBLA. But now we have one!
You're probably thinking, Oh! So that's what's been taking so long. And it has, only backwards. This whole time we've been working on porting
from Xbox
to Wii U. It's been a huge undertaking that included
re-writing the entire game line-by-line (hundreds of thousands of lines). We've never done anything like that, and honestly... we really underestimated how long the process would take by about... a factor of four. Every week was "the last week of all-nighters", until months later when our families basically treated us like P.O.W.s, sneaking in virtual kisses at 7 am as they woke up before we crashed for an hour or two on the office floor.
We're really sorry the game has taken so long to finish. But it's finally done! FEELS GOOD!
OK, so that's the first announcement. The second announcement is the answer to this question: how the hell did we get the distribution deals to put Cloudberry on all the consoles? The answer, our partner of about a year now, Ubisoft.
We landed Ubisoft a few weeks after our Kickstarter ended last year, and have been working with them ever since to get the game everywhere we wanted it to be. We were of course pretty hesitant to jump on board with a big pub, but as things turned out Ubisoft has been nothing but awesome to work with. They've never said a word to us about the direction of the game (although they've had
lots of words to say about progress on finishing the game! =P ), but have been everywhere we needed them to be to get the game out, to protect our interests, and to help us in places we were totally noobs.
Unfortunately we couldn't announce our partnership until today, because Ubisoft wanted it to be a surprise as part of their grand marketing scheme leading up to launch. That's been hard to deal with for a year, but we're pumped to be finally announcing it!
Third, there's a new website up! Check it out at
www.pwnee.com. Probably not the biggest announcement today, but we needed something to better represent the game now that we're finally finishing up. I put this together somewhere between not-sleeping-flying-toSan-Francisco and not-sleeping-returning-to-NY-last-night. I apologize in advance for the loopiness of the writing.
Wooh! OK, what now? Lots of stuff to come as we near launch.