Friday, March 29, 2013

Sleep deprivation



Not really sure exactly what was going on in our heads, but this morning we all swore a solemn pack to not shave our honestly kind of gross looking beards until Cloudberry is done.

THIS IS THE SACRIFICE WE MUST MAKE.

Also, we have not slept more than 10 hours collectively this week, and may be on the verge of death by coffee and dunkin' donut overdoses.

Let these semi-daily beard updates be our beacon to the world that we haven't died and that Cloudberry is still probably maybe going to ship before Duke Nukem Forever 2.

I swear my life on it. THE TEAM'S LIVES TOO.

Monday, January 28, 2013

Updaaaate!

WHAT HAVE WE BEEN DOING FOR THE LAST 2 MONTHS???

Mostly whiling away the best years of our lives in front of the glowy haze of a demanding compiler. The crew and I took a few hours off yesterday to celebrate my birthday and to watch Les Miserable. It was AWESOME. I choked back man-tears while singing along. The rest of the last 2 months have been spent on Cloudberry. We can't say everything just yet, but it's taken 100 gibajillion times more work than expected, and will hopefully let everyone play Cloudberry on their preferred DON'T READ THIS  IT'S CENSORED of choice. Pretty exciting.

We've also gotten all our ducks lined up to get the game sold in Europe, South America, and Asia! (You too Australia!). Turns out international business regulations are ridiculous, but hopefully totally worth it. We've been working on all sorts of different localizations. Here's what Cloudberry looks like in Japanese!



Was I too lazy to crop that image, or was I trying to give you a cryptic glimpse into what the developer's world looks like? I'm too lazy to say for sure.

Anyway! Exciting temporary news for now: we've got French, Italian, German, Spanish, Portuguese, Japanese, and Russian up and running in the beta, along with some nice polish. There's also Chinese and Korean, but currently those translation we're done by a robot and suck major  YOU REALLY WANT TO READ SOMETHING DIRTY, HUH? But we're working on them, because I'll be damned if we don't get this game into the hands of some gosu Korean h4kz0r wizards.

If you speak one of the languages we support you can switch to it in the options menu on the title page. Apologies in advance for any swear words or grotesque abuses of grammar. I don't speak Japanese and can't really verify anything our translators give us. If you see a word that looks like it could use a change, let us know. Feedback is awesome.


Wednesday, November 14, 2012

Hail to the WiiU

Only days are left till the WiiU launch! We're looking forward to getting our hands on a retail WiiU, with games other than Cloudberry! Not that Cloudberry doesn't satisfy our every desire, just, you know, sometimes you want a little Mario action.

We've been hit with some development setbacks, not least of which was Hurricane Sandy that knocked us out. We're still chugging, we've just decided to push back the Cloudberry WiiU launch to the same time as the launches on other systems. Thanks to all our backers for being patient. Our Kickstarter had originally said the game would be done in September 2012, so it looks like we're going to be a couple of months late =P The good news is this means we get extra time to polish up the WiiU version! We promise the delay won't be too great. We've already got an official launch date in mind.

We're definitely bummed to be missing out on the WiiU launch. Nintendo has been incredibly gracious in giving us an opportunity to launch, as well as being incredibly understanding that our dev cycle got a little out of whack. We're still pumped to be launching on WiiU in the months to come, and we're equally pumped to be seeing the WiiU come out in a few days!

Onward!

Wednesday, October 31, 2012

Storm surge!

Hello world!

Manhattan got slammed pretty hard by hurricane Sandy. The Pwnee crew has been without power since Monday. We're all safe though, tucked away in pajama pants and eating ramen, trying not to die of boredom and internet withdrawal.

To all of you out there in the East coast, I hope you're all well! Stay safe, enjoy the vacation.

All the best, Pwnee Team

Friday, September 28, 2012

We Like it Harder

It's the middle of crunch time. Coffee cups and ramen bags litter the office floor. I don't even drink coffee, where the hell are all these Starbucks cups coming from? Whatever. Can't sleep, marketing dragons will eat me. All the WiiU articles talking about launch titles and Cloudberry keep pointing to our old trailer. No more!

Behold!

Kotaku!

We're up on Kotaku, in their list of WiiU indie titles. Check it out!

http://kotaku.com/5946726/the-wonderful-surprise-hiding-in-the-wii-u-launch-line+up?post=53016687

We're extremely proud and humbled by the opportunity Nintendo has given us to launch on the WiiU. We would never have gotten here without the attention and support the community has shown us. You all paved the path for us. Now let's kick some ass!

Tuesday, September 25, 2012

Maximum zoom!


Scene from the opening cinematic. A beard after my own heart. Click on this baby to biggify! Yeah!